In which Mike talks to BattleTech author Bryan Young about Fox Patrol, his recent IlClan era novels, and the upcoming VoidBreaker. And fails to remember to mention the date of Bedford Tabletop Expo (see the events page :D)
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In which Mike talks to BattleTech author Bryan Young about Fox Patrol, his recent IlClan era novels, and the upcoming VoidBreaker. And fails to remember to mention the date of Bedford Tabletop Expo (see the events page :D)
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In which Mike and partner-in-Alpha Strike-crime Bob Sawyer discuss the rules they’ve messed up while getting the hang of the game, and take a brief skim over what’s in stock in the UK and coming soon (hopefully).
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All Day game:
Happy New Year!
Note: I’ve kept a fairly light hand on the editing to try and preserve the informal nature of our chat: as a result there’s a fair amount of mic noise from Bob’s headset. If you want him back, he promises to buy a decent mic 😀
In which Mike looks at the various new releases coming out, and talks to Sam Hall of Enfield Gamers about their upcoming WolfNet 350 Alpha Strike tournament.
[Note: apologies for the audio quality of Sam’s voice in places – it came through fine on my headphones but appears to have recorded (through no fault of Sam’s) with some annoying digital artefacts. I did my best to clean it up with the tools at my disposal, but sadly it’s not perfect (and in some cases the tools were making it worse!). However, as this is an episode with a bit of a time crunch, I’ve chosen to let it go so as to get the content out.]
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And a couple of photos of stuff I’ve been working on:
In which Mike catches up with UK BattleTech-er and games developer Tom Lovewell (and finally figures out they probably met a lot longer ago than he originally thought!).
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In which Mike interviews BattleTech author Craig A. Reed Jr…
…in a conversation that covers most of the last century-and-a-half of the history of the Inner Sphere, as well as some sound advice on how to get started writing for Shrapnel and BattleTech, and a brief sidebar on the mighty Leeds United (MOT!).
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Please note: Amazon links in the above are affiliate links from which I make a small percentage should you buy from them.
In which Mike is late.
Profuse apologise for the lateness of this episode, especially to interviewees Ed and Kendall. The interview was actually mostly recorded at the English Nationals (at the end of May), and the rest of the episode in the first week in June, before UK Games Expo. Unfortunately since then (as well as being away in Shetland for a week) I’ve mostly been fighting with Anglian Water’s insurers and repairers, who have… let’s be frank, not been as timely as they might. Most of our ground floor still has no carpet.
But, here we are – as I comment at the end, please consider this a historical document from the end of May/beginning of June. And look out for more episodes to come a lot closer on the heels of this one.
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In which Mike does a bit of shopping, plays a few games, visits a wargames show.
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In which Mike and Stuart Marsh discuss running games at clubs, stores and shows, community building, and decide to leave 3D printing to a future episode.
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In which MIke gets all nostalgic for 1990’s multi-user BattleTech technology, command-line terminals and online rôle-play.
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Note: I mostly edited this podcast using the AI features of the paid version of Riverside.FM. I have to say it is much quicker than picking out ‘erm’ as a waveform in Audacity, but I’m not 100% happy with its ability to detect silences and match words to audio. You may find a few bits of this a little glitchy, for which I apologise. I’ll probably go back to Audacity for serious editing going forward, but Riverside is excellent for multi-participant recording and large-scale edits with the aid of its transcript feature, so I will continue to use it for that going forward.